COURSE UNIT TITLE

: DIGITAL GAME AND GAMING: THEORY AND PRACTICE

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
EBT 6007 DIGITAL GAME AND GAMING: THEORY AND PRACTICE ELECTIVE 3 0 0 8

Offered By

Educational Technologies

Level of Course Unit

Third Cycle Programmes (Doctorate Degree)

Course Coordinator

Offered to

Educational Technologies

Course Objective

Computer games, especially in the last decade, with the development of mobile platforms and web technologies, has become a popular environment in our country as all over the world with irrespective of gender and age consumed by the masses. This course aims to discuss the ground of the game based learning in learning theories and study different theories and models on educational games. And also the aim of the course is to examine the educational game design and project educational games and courses according to objectives and content.

Learning Outcomes of the Course Unit

1   Students could grasp the history of game design, basic concepts of the game and gamification; visual, auditory and pedagogic dimensions of games.
2   Students could explain game genres and game features.
3   Students could prepare visual design according to design principles on games.
4   Students could establish the relationship between learning theories and game-based learning.
5   At the end of the course students could develop an original game.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Basic concepts related to games and gamification
2 Game design history
3 The educational history of the game
4 The educational history of the game
5 Learning theories and game-based learning
6 Learning theories and game-based learning
7 Learning theories and game-based learning
8 Midterm
9 Gamification
10 Gamification
11 Educational game design elements
12 Educational game design elements
13 The development of original game
14 The development of original game
15 Final

Recomended or Required Reading

Schell, J. (2008). The Art of Game Design: A Book Lenses
URL: http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965
Ito, M. et al., (2009). Hanging Out, Messing Around, and Geeking Out
URL: http://mitpress.mit.edu/catalog/item/default.asp ttype=2&tid=11889
Salen, K. (2007). The Ecology of Games: Connecting Youth, Games, and Learning. MIT Press.
Gee, J.P. (2007). What Video Games Have to Teach Us About Learning and Literacy: Revised and Updated Edition. Palgrave Macmillan

Planned Learning Activities and Teaching Methods

Seminar, brainstorming, group work, review and discussion the practices, prepare a report.

Assessment Methods

Successful / Unsuccessful


*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable.

Further Notes About Assessment Methods

None

Assessment Criteria

Assignments and presentations, discussions, research results and examples of study, evaluation of the written article.

Language of Instruction

Turkish

Course Policies and Rules

To be announced.

Contact Details for the Lecturer(s)

To be announced.

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 13 3 39
Preparations before/after weekly lectures 13 6 78
Preparation for midterm exam 1 8 8
Preparation for final exam 1 5 5
Preparing assignments 1 40 40
Project Preparation 1 30 30
Final 1 2 2
Midterm 1 2 2
TOTAL WORKLOAD (hours) 204

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8
LO.111111155
LO.212425255
LO.312425255
LO.422425255
LO.555355555