COURSE UNIT TITLE

: 3D COMPUTER ANIMATION III

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FTC 4225 3D COMPUTER ANIMATION III ELECTIVE 3 1 0 8

Offered By

Animation Film Design and Directing

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

3D Computer Animation Techniques, which stages of modeling, texturing, painting, animation and motion rigging understanding the techniques and methods.

Learning Outcomes of the Course Unit

1   To Know the theoretical level of three-dimensional animation production methods
2   Able to do three-dimensional animation production techniques.
3   Three-dimensional visualization techniques, advanced production methods
4   Understand the differences between the three-dimensional animation techniques.
5   Three-dimensional visualization techniques to solve problems in production processes.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Quick repetition of the previous lesson program to make it work with the recall issues and examples in order to continue preparing the ground for new issues
2 Applications to remember and quick to win the previous threads
3 Understand and learn the Particles and Particle Systems
4 Improve the applications and techniques
5 Paint Effects and learn details about the property information and understanding the application of paint mesh
6 Improve the applications and techniques
7 Using of Paint Effects to make fog, smoke, clouds and create atmosphere
8 Improve the applications and techniques
9 Learn Fluid Effects, and the dynamics of fluid
10 understand and grasp the properties of parametric Water, sea, ocean and fluid animations
11 Improve the applications and techniques
12 Hair-Fur, how to make hair and fur
13 Improve the applications and techniques
14 Camera Arrangement grasp and apply Transitions and Fiction

Recomended or Required Reading

Mastering 3D Animation - Peter Ratner.
The Art of 3D Computer Animation and Effects - Isaac Kerlow
3D Animation Essentials (Essentials (John Wiley)) - Andy Beane
Maya 2009 UNLIMITED - Nebi YIKAROĞLU

Planned Learning Activities and Teaching Methods

Students are expected to present a fully completed, original, creative and high-quality project by the end of the course.
Course instructor monitors students' work through-out the production.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 SKT 1 SKETCH 1
2 SKT 2 SKETCH 2
3 COM COMMITEE
4 FCG FINAL COURSE GRADE SKT 1 * 0.30 + SKT 2 * 0.30 + COM * 0.40


*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable.

Further Notes About Assessment Methods

None.

Assessment Criteria

Assignments and projects are evaluated by the course instructor. Class participation grade is decided by the instructor, based on the student's participation, classwork and preparedness.

Language of Instruction

Turkish

Course Policies and Rules

1) Attendance is required. Students can miss up to 25% of classes, including medical excuses.
2) Absence from the lecture will not be considered as an excuse for not turning in homeworks and projects.
3) Projects delivered after the deadline will not be accepted.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

On lecture day first half our after lecture end.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 1 14
Tutorials 14 3 42
Preparations before/after weekly lectures 14 7 98
Preparation for midterm exam 1 15 15
Preparation for final exam 1 25 25
TOTAL WORKLOAD (hours) 194

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1534245433424533
LO.2534245433424533
LO.3534245433424533
LO.4333333333333333
LO.5333333333333333