COURSE UNIT TITLE

: 2D COMPUTER ANIMATION I

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FTC 3215 2D COMPUTER ANIMATION I COMPULSORY 2 2 0 6

Offered By

Animation Film Design and Directing

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

INSTRUCTOR HAKAN ERGIN

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

Intruction to the basic animation techniques. To help students learn about and finding their way in areas of specialization. To explain the manufacturing processes of all basic animation techniques in theorie. To bring the students to a state where they are able to produce artworks on a basic level with each animation technique.

Learning Outcomes of the Course Unit

1   To know the basic theoretical level animation production methods.
2   Basic animation techniques able trials.
3   Basic understanding of the production methods of the basic animation techniques.
4   Understand the differences between the basic animation techniques.
5   Solve the basic problems of the manufacturing processes of animation techniques.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

FTC 2214 - Introduction to Digital Platform II

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction to 2D digital animation
2 An overview of digital cutout animation
3 Introduction to character rigging and an overview of FK (forward kinematic) rigs
4 Designing and animating a 2D character using an FK rig
5 Introduction to mesh deformations
6 An overview of IK (inverse kinematic) rigs
7 Designing and animating a 2D character using an IK rig
8 An overview of different rigging techniques
9 Introduction to working with audio and lip synchronization
10 Designing, rigging and animating a 2D character from scratch
11 Introduction to working with cameras in animation software
12 Introduciton to working with lights in animation software
13 Introduction to digital set design
14 Set design, lighting and staging exercises

Recomended or Required Reading

Not applicable

Planned Learning Activities and Teaching Methods

Lectures cover different two-dimensional animation techniques. Students are expected to complete in-class exercises and develop a project of their own, using said techniques.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRJ * 0.50 + ASG * 0.50


*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable.

Further Notes About Assessment Methods

Homework assignments make up 50% of the final course grade. A final project makes up the other 50%.

Assessment Criteria

For the midterm, students are expected to complete the exercises given to them. For the final, students are expected to develop a project on their own. Midterms are graded based on students' proficiency, while final projects are graded on their level of difficulty and level of creativity, as well as students' proficiency.
Assignments and projects submitted past their respective deadlines will not be accepted.

Language of Instruction

Turkish

Course Policies and Rules

Students are required to attend at least 70% of lectures.

Contact Details for the Lecturer(s)

hakan.ergin@deu.edu.tr

Office Hours

Thu, 12:00-12:30 pm

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 1 14
Tutorials 14 1 14
Preparations before/after weekly lectures 14 5 70
Preparation for midterm exam 1 15 15
Preparation for final exam 1 25 25
TOTAL WORKLOAD (hours) 138

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1534435342533444
LO.2534435342533444
LO.3534435342533444
LO.4534435342533444
LO.5534435342533444