COURSE UNIT TITLE

: 3D COMPUTER ANIMATION IV

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FTC 4226 3D COMPUTER ANIMATION IV ELECTIVE 3 1 0 8

Offered By

Animation Film Design and Directing

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

3D Computer Animation Techniques, which stages of modeling, texturing, painting, animation and motion rigging understanding the techniques and methods.

Learning Outcomes of the Course Unit

1   To Know the theoretical level of three-dimensional animation production methods
2   Able to do three-dimensional animation production techniques.
3   Three-dimensional visualization techniques, advanced production methods
4   Understand the differences between the three-dimensional animation techniques.
5   Three-dimensional visualization techniques to solve problems in production processes.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction to set extentions
2 Working with moving images and applying set extentions
3 Introduction to planar tracking and shooting for planar tracking
4 Planar tracking applications
5 Introduction to greenscreen keying, shooting a greenscreen scene
6 An overview of different keying methods and special cases
7 Processing greenscreen footage
8 A brief introduction to projection mapping
9 An overview of projection mapping techniques and shooting for mapping
10 Projection mapping applications
11 Introduction to particle simulations
12 An overview of different applications of particle simulations
13 A very brief introduction to scripting and coding for animation
14 A brief introduction to procedural animation

Recomended or Required Reading

Mastering 3D Animation - Peter Ratner.
The Art of 3D Computer Animation and Effects - Isaac Kerlow
3D Animation Essentials (Essentials (John Wiley)) - Andy Beane
Maya 2009 UNLIMITED - Nebi YIKAROĞLU

Planned Learning Activities and Teaching Methods

Students are expected to present fully completed, original, creative and high-quality projects by the end of the course.
Course instructor monitors students' work through-out the production.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ATT ATTENDANCE
3 ASG ASSIGNMENT
4 FCG FINAL COURSE GRADE PRJ * 0.40 + ATT * 0.20 + ASG * 0.40


*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable.

Further Notes About Assessment Methods

None.

Assessment Criteria

Assignments and projects are evaluated by the course instructor. Class participation grade is decided by the instructor, based on the student's participation, classwork and preparedness.

Language of Instruction

Turkish

Course Policies and Rules

1) Attendance is required. Students can miss up to 25% of classes, including medical excuses.
2) Absence from the lecture will not be considered as an excuse for not turning in homeworks and projects.
3) Projects delivered after the deadline will not be accepted.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

On lecture day first half our after lecture end.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 1 14
Tutorials 14 3 42
Preparations before/after weekly lectures 14 7 98
Preparation for midterm exam 1 15 15
Preparation for final exam 1 25 25
TOTAL WORKLOAD (hours) 194

Contribution of Learning Outcomes to Programme Outcomes

PO/LO
LO.1
LO.2
LO.3
LO.4
LO.5