COURSE UNIT TITLE

: 3D COMPUTER ANIMATION II

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FTC 3226 3D COMPUTER ANIMATION II COMPULSORY 3 1 0 6

Offered By

Animation Film Design and Directing

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

Understanding 3D Computer Animation Techniques, which stages of modeling, texturing, painting, rigging and motion animation techniques and methods.

Learning Outcomes of the Course Unit

1   To know theoretical level of Three-dimensional animation production methods.
2   Able to do three-dimensional animation production techniques.
3   understand the methods of production and advanced three-dimensional visualization techniques
4   Understand the differences between the three-dimensional animation techniques.
5   Three-dimensional visualization techniques to solve problems in production processes

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Rapid repetition of the previous lesson program to make it work with the recall issues and examples in order to continue preparing the ground for new issues
2 Understand and Apply Character Rigging
3 Rendering techniques and learn about painting techniques, photographs and videos of the real gain detailed information about examining the realistic textures
4 Created as 3D models, the nature of the design and create the appropriate coating
5 Coating material with texturing and building techniques and practices that work to understand and create a library for the coating
6 Tissue staining techniques for creating solid models created painting technique, covering model to learn and learn to dress
7 Improve applications and techniques
8 Learning and understanding the Concept of Paint Effects and Paint Mesh
9 Using of Paint Effects to make fog, smoke, clouds and create atmosphere
10 Types and Techniques to learn and grasp of Light and Atmosphere
11 Types of lighting and light range by learning to learn to apply the 3D scene
12 Global Illimination learn by doing experiments with the Advanced Lighting Tenkniğini and parameters
13 Grasp Advanced Caustic Effects
14 Improve applications and techniques

Recomended or Required Reading

Mastering 3D Animation - Peter Ratner.
The Art of 3D Computer Animation and Effects - Isaac Kerlow
3D Animation Essentials (Essentials (John Wiley)) - Andy Beane
Maya 2009 UNLIMITED - Nebi YIKAROĞLU

Planned Learning Activities and Teaching Methods

Students are expected to present a fully completed, original, creative and high-quality
project by the end of the course.
Course instructor monitors students' work through-out the production.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 SKT 1 SKETCH 1
2 SKT 2 SKETCH 2
3 COM COMMITEE
4 FCG FINAL COURSE GRADE SKT 1 * 0.30 + SKT 2 * 0.30 + COM * 0.40


*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable.

Further Notes About Assessment Methods

Course instructor takes into account the results of peer evaluation in evaluating assignments and projects. Class participation grade is decided by the instructor, based on students' presentations through out the course.

Assessment Criteria

The creativity, perception and skill put into the execution of the homeworks will be taken into consideration.

Language of Instruction

Turkish

Course Policies and Rules

1) Attendance is required. Students can miss up to 25% of classes, including medical
excuses.
2) Absence from the lecture will not be considered as an excuse for not turning in
homeworks and projects.
3) Projects delivered after the deadline will not be accepted.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

On lecture day first half our after lecture end.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 1 14
Tutorials 14 3 42
Preparations before/after weekly lectures 14 4 56
Preparation for midterm exam 1 15 15
Preparation for final exam 1 25 25
TOTAL WORKLOAD (hours) 152

Contribution of Learning Outcomes to Programme Outcomes

PO/LO
LO.1
LO.2
LO.3
LO.4
LO.5