COURSE UNIT TITLE

: 3D COMPUTER ANIMATION I

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FTC 3225 3D COMPUTER ANIMATION I COMPULSORY 3 1 0 6

Offered By

Animation Film Design and Directing

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

Aim of the course is to make student able to create a unique animation character with his/her own style and design a storyboard from a text.

Learning Outcomes of the Course Unit

1   Film (fiction / documentary) how to plan projects, would produce, will write and know how to manage, having a professional level of production skills and video / television, film and audio technologies to choose and use.
2   Get to know the basic theories for producing 3D Animation
3   Being able to produce by using 3D Animation techniques
4   Understanding basic methods for production using 3D Animation techniques
5   Understanding different 3D Animation techniques
6   Being able to solve problems in 3D Animation techniques

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Getting to know Basic 3D concepts
2 Learning basic concepts in 3D programs
3 Having a look at different 3D programs - 3D Max, Maya, Cinema 4D, Zbrush, BodyPaint - followed by learning for which problem to use which program
4 Having a closer look at programs
5 Getting to know standard Primitives and creating objects using those Primitives
6 Learning how to modify basic Primitives and master those modification by making exercises
7 Making assignments using all learned subjects
8 Learning modeling and its variations
9 Learning modeling techniques and finding easy applications of techniques by studying examples
10 Improving techniques by practicing
11 Understanding organic modeling techniques and finding easy applications of techniques by studying examples
12 Improving techniques by practicing
13 Learning Nurbs modeling and understanding its techniques
14 Understanding the use of splines in modeling and getting to know effects
15

Recomended or Required Reading

Mastering 3D Animation - Peter Ratner.
The Art of 3D Computer Animation and Effects - Isaac Kerlow
3D Animation Essentials (Essentials (John Wiley)) - Andy Beane
Maya 2009 UNLIMITED - Nebi YIKAROĞLU

Planned Learning Activities and Teaching Methods

Students are expected to present fully completed, original, creative and high-quality projects by the end of and also during the course.
Course instructor monitors students' work through-out the production.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 SKT 1 SKETCH 1
2 SKT 2 SKETCH 2
3 COM COMMITEE
4 FCG FINAL COURSE GRADE SKT 1 * 0.30 + SKT 2 * 0.30 + COM * 0.40


*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable.

Further Notes About Assessment Methods

Course instructor takes into account the results of peer evaluation in evaluating assignments and projects. Class participation grade is decided by the instructor, based on students' presentations through out the course.

Assessment Criteria

The creativity, perception and skill put into the execution of the homeworks will be taken into consideration.

Language of Instruction

Turkish

Course Policies and Rules

1.Attendance is required. Students can miss up to 25% of classes, including medical excuses.
2.Absence from the lecture will not be considered as an excuse for not turning in homeworks and projects.
3.Projects delivered after the deadline will not be accepted.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

On lecture day first half our after lecture end.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 1 14
Tutorials 14 3 42
Preparations before/after weekly lectures 14 4 56
Preparation for midterm exam 1 15 15
Preparation for final exam 1 25 25
TOTAL WORKLOAD (hours) 152

Contribution of Learning Outcomes to Programme Outcomes

PO/LO
LO.1
LO.2
LO.3
LO.4
LO.5
LO.6