COURSE UNIT TITLE

: DIGITAL VISUALISATION AND DRAWING TECHNIQUES

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
TEM 1301 DIGITAL VISUALISATION AND DRAWING TECHNIQUES ELECTIVE 1 1 2

Offered By

Basic Art Education

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MELIH TOMAK

Offered to

Theatre
Carpet - Rugs and Old Fabric Patterns
Sound Editing and Cinematography
Play Writing - Dramaturgy
Performance Arts
Ceramics
Accessory Design
Carpet, Rug and Traditional Fabric Designs
Cinema and Television
Visual Communication Design
Stage Design
Animation Film Design and Directing
Ceramic and Glass Design
Music Sciences
Film Design and Directing
Musicology
Art of Illumination
Art of Calligraphy
Film Design and Directing
Illustration and Printmaking
Sculpture
Photography
Tile Design and Restoration
Painting
Cartoon Film and Animation
Basic Art Education
Textile Design
Ancient Turkish Calligraphy
Ancient Turkish Calligraphy
Textile
Textile and Fashion Design Department
Film Design and Screenwriting
Restorations of Ancient Tile
Graphic Design
Fashion Clothing Design
Film Design and Screenwriting
Ceramic and Glass
Dramatic Writing and Dramaturgy
Music Technology
Graphic Arts

Course Objective

The studies about visual perception show that we don t sense the world and the images as they are but we form them. We are not only a passive camera, even an instantaneous photo that we choose plays a role in our active interpretation of the world. In this lesson it is aimed to re-shape all that we see starting from our daily life to visual images in visual communication design and artworks.

Learning Outcomes of the Course Unit

1   To know how writing and drawing which are the basics of design concept are created with computer aided graphic design programmes.
2   To control the digital data that is forming an image.
3   To know how a font is crated and being used creatively in design context.
4   To differenciate and realize the elements that highlight a font and a vectoral drawing.
5   To get to know Adobe Illustrator and Adobe Photoshop programmes and comprehend to their structural and basic features.
6   To be able to use the acquired knowledge in all scopes of visual communication design.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 DIGITAL IMAGES: About bitmap images and vector graphics; WORKSPACE OF ADOBE ILLUSTRATOR: Workspace basics, Tools, Files and templates, Rulers, grids, and guides, Setting preferences, Recovery, undo, and automation
2 IMPORTING, EXPORTING, AND SAVING: Importing files, Saving artwork, Creating Adobe PDF files; DRAWING: Drawing basics, Drawing simple lines and shapes, Drawing with the Pencil tool
3 DRAWING (CONTINUATION): Drawing with the Pen tool, Editing paths, Tracing artwork, Symbols, Symbolism tools and symbol sets
4 COLOR: About color, Selecting colors, Using and creating swatches, Managing swatches; PAINTING: Painting with fills and strokes
5 PAINTING (CONTINUATION): Live Paint groups, Brushes, Transparency and blending modes
6 Reviewing sketches and applied examples
7 Sense of form, basics of space and perspective image
8 Sense of form, basics of space and perspective image
9 Balance; Balance of physical and visual effect
10 Balance; Balance of physical and visual effect
11 Finalizing of studies
12 Finalizing of studies
13 Submittance and evaluation of term-end projects
14 Submittance and evaluation of term-end projects

Recomended or Required Reading

Rudolf Arnheim, 2009, Art And Visual Thinking .
Ernst H. Gombrich, 2000, Art and Illusion: A Study in the Psychology of Pictorial Representation.
Margaret S. Livingstone, 2002, Vision and Art : The Biology of Seeing.
Johannes itten, 1997, The Art of Color: The Subjective Experience and Objective Rationale of Color .
Nathan Goldstein, 2005, Art of Responsive Drawing.
Rudolph Arnheim, 2004, Art And Visual Perception : A Psychology Of The Creative Eye.

Planned Learning Activities and Teaching Methods

This lecture is given both theoretically and practically.

In the first theoretical chapter the subject of the week is given by the lecturer, holding to the main source of course material* by applying model applications with the help of delineascope. Meantime students take notes, follow the course from their own computers and attend model practices.

In the second practical chapter students are supposed to practice the application project given by the lecturer, by using the theoretical information, menu commands and methods of application learned in the first chapter. During the application students are supported by the lecturer. If the project is not completed within the course time, the student is supposed to complete it until next week.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 MTE MIDTERM EXAM
2 ASG ASSIGNMENT
3 FIN FINAL EXAM
4 FCG FINAL COURSE GRADE MTE * 0.30 + ASG * 0.10 + FIN * 0.60
5 RST RESIT
6 FCGR FINAL COURSE GRADE (RESIT) MTE * 0.30 + ASG * 0.10 + RST * 0.60


*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable.

Further Notes About Assessment Methods

In the project technique which is subject to review, it is supposed to submit the CD of all application projects prepared during the term, at the last week of the term.

In the final exam technique, during the exam several design images are shown by the computer and students are asked to explain and write down the methods of creation that design, the tools of the design program, menu commands and run phases. Student can make application on computer during the exam.

Assessment Criteria

PROJECT: Number of practice projects that are submitted, artistic quality (content, composition, principles of design etc), ability of applying the technique, care in presentation of the project, efficiency in using time, consulting the instructor during application phase and submitting the project on time, are the criteria for grading the project.

FINAL: The criteria for evaluation of achievement will be; the answers of the questions must be brief and concise, the tools and menu commands that are used must be specified , the written definition of the process must be good enough to intruct how to reach the expected visual result when applied by another person.

Language of Instruction

Turkish

Course Policies and Rules

1-It is mandatory to participate 80% of the lessons
2-Students who are late for the lecture by ten minutes or more than ten minutes cannot attend the lecture and will be considered absent
3-The projects that are not submitted on the specified time will not be evaluated

Contact Details for the Lecturer(s)

Öğr.Gör. Melih TOMAK
tel: 05064533808

Office Hours

Friday, 09.00 -12.00
Graphic Department

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 1 14
Tutorials 14 1 14
Preparations before/after weekly lectures 14 1 14
Preparation for final exam 1 2 2
Final 1 2 2
TOTAL WORKLOAD (hours) 46

Contribution of Learning Outcomes to Programme Outcomes

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