COURSE UNIT TITLE

: EDUCATIONAL BASED GRAPHIC DESING AND ANIMATION APPLICATIONS

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
EBT 6023 EDUCATIONAL BASED GRAPHIC DESING AND ANIMATION APPLICATIONS ELECTIVE 3 0 0 7

Offered By

Educational Technologies

Level of Course Unit

Third Cycle Programmes (Doctorate Degree)

Course Coordinator

Offered to

Educational Technologies

Course Objective

In purpose of this course, students will absorb the relationship between graphic design and animation and education technologies, synthesis principle and design processes of graphic design and animation, create theoretical framework related to graphic design and animation, analyse and evaluate the samples of graphic design and animation.

Learning Outcomes of the Course Unit

1   Understand the general specifications of graphic design and animation.
2   Explain the design process of graphic design and animation.
3   Analyse graphic design and animation with theoretical framework.
4   Evaluate the principles of graphic design and animation.
5   Evaluate appropriateness of graphic design and animation environments for education.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Basic concepts related to graphic design and animation
2 Importance of graphic design and animation in education researches
3 Current graphic design and animation technologies
4 Principles of graphic design
5 Principles of graphic design
6 Processes of graphic design
7 Mid-term exam
8 Processes of graphic design
9 Principles of animation
10 Principles of animation
11 Principles of animation
12 Principles of animation
13 Review of educational samples of graphic design
14 Review of educational samples of animation
15 Final exam

Recomended or Required Reading

Mullet, K., & Sano, D. (1994). Designing visual interfaces: Communication oriented techniques.
Galitz, W. O. (2007). The essential guide to user interface design: an introduction to GUI design principles and techniques. John Wiley & Sons.

Thomas, F., Johnston, O., & Frank. Thomas. (1995). The illusion of life: Disney animation (pp. 306-312). New York: Hyperion.

Williams, R. (2014). The Non-designer's Design Book: Design and Topographic Principles for the Visual Novice. Pearson Education.

Drucker, J., & McVarish, E. (2013). Graphic design history: a critical guide. Pearson.

White, A. W. (2011). The elements of graphic design: space, unity, page architecture, and type. Skyhorse Publishing Inc..

Samara, T. (2005). Making and breaking the grid: A graphic design layout workshop. Rockport Publishers.

Planned Learning Activities and Teaching Methods

Question response, case study, brainstorming, group work, review-discuss the sample applications, report preparation and presentation.

Assessment Methods

Successful / Unsuccessful


*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable.

Further Notes About Assessment Methods

None

Assessment Criteria

To be announced.

Language of Instruction

Turkish

Course Policies and Rules

ercan.akpinar@deu.edu.tr

Contact Details for the Lecturer(s)

ercan.akpinar@deu.edu.tr

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 13 3 39
Preparations before/after weekly lectures 13 6 78
Preparation for midterm exam 1 20 20
Preparation for final exam 1 20 20
Preparing report 1 10 10
Preparing presentations 1 10 10
Final 1 2 2
Midterm 1 2 2
TOTAL WORKLOAD (hours) 181

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8
LO.134544544
LO.253444555
LO.354455455
LO.454545444
LO.555455544