COURSE UNIT TITLE

: GAME, NARRATIVE AND CINEMATOGRAPHY

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
FBS 2025 GAME, NARRATIVE AND CINEMATOGRAPHY ELECTIVE 1 1 0 2

Offered By

Film Design and Screenwriting

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

ASSISTANT PROFESSOR MURTAZA TALHA ALTINKAYA

Offered to

Carpet - Rugs and Old Fabric Patterns
Sound Editing and Cinematography
Play Writing - Dramaturgy
Performance Arts
Accessory Design
Carpet, Rug and Traditional Fabric Designs
Stage Design
Animation Film Design and Directing
Ceramic and Glass Design
Music Sciences
Film Design and Directing
Musicology
Art of Illumination
Film Design and Directing
Illustration and Printmaking
Sculpture
Photography
Tile Design and Restoration
Art of Calligraphy
Painting
Cartoon Film and Animation
Textile Design
Ancient Turkish Calligraphy
Film Design and Screenwriting
Restorations of Ancient Tile
Graphic Design
Fashion Clothing Design
Film Design and Screenwriting
Ceramic and Glass
Dramatic Writing and Dramaturgy
Music Technology
Graphic Arts

Course Objective

Learning Outcomes of the Course Unit

1   1. Understand the basic game dynamics through the concept of game.
2   2. Understand gamification and game mechanics
3   3. They will be able to comprehend and evaluate the narrative structures and cinematographic elements used in games.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction, Meeting and Course Plan
2 What is a Game Introduction to Game Types
3 Game Types
4 The Relationship Between Game and Narrative
5 Game and Narrative
6 Cinematography in Games
7 Cinematography in Games
8 Game Mechanics
9 Game Experience and Narrative
10 Game Engines
11 Game Analysis
12 Game Analysis
13 Projects / Presentations
14 Projects / Presentations

Recomended or Required Reading

Traccy Fullerton - Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Katie Salen Tekinbas - Rules of Play : Game Design Fundamentals
Jason Schreier - Kan Ter ve Pikseller: Video Oyun Yapımcılığının Arkasındaki Çalkantılı ve Zafer Dolu Hikayeler
Ercan Altuğ Yılmaz - Oyunların Gücü Adına!-Oyunlaştırma Bilimine Giriş
Mevlüt Dinç - Hayat Bir Oyun
Tansu Kendirli - Dijital Oyun Endüstrisi Terminoloji

Planned Learning Activities and Teaching Methods

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 ASG ASSIGNMENT
2 ATT ATTENDANCE
3 FIN FINAL EXAM
4 FCG FINAL COURSE GRADE ASG * 0.40 + ATT * 0.10 + FIN * 0.50
5 RST RESIT
6 FCGR FINAL COURSE GRADE (RESIT) ASG * 0.40 + ATT * 0.10 + RST * 0.50


*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable.

Further Notes About Assessment Methods

None

Assessment Criteria

To be announced.

Language of Instruction

Turkish

Course Policies and Rules

None

Contact Details for the Lecturer(s)

Assistant Professor M. Talha ALTINKAYA
talhaaltinkaya@gmail.com

Office Hours

After the class.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Preparation for final exam 1 5 5
Preparing presentations 1 5 5
Final 1 3 3
Project Assignment 1 3 3
TOTAL WORKLOAD (hours) 44

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1555555555555555
LO.2555555555555555
LO.3555555555555555