COURSE UNIT TITLE

: GAME DESIGN

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
GRB 4037 GAME DESIGN ELECTIVE 2 2 0 5

Offered By

Illustration and Printmaking

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

ASSOCIATE PROFESSOR CEREN BULUT YUMRUKAYA

Offered to

Illustration and Printmaking
Graphic Arts

Course Objective

To develop advanced knowledge on the meaning, the purpose, the working areas, techniques and the creative process of illustration. To give opportunity to the young artists to express themselves by using graphic novel as a medium.

Learning Outcomes of the Course Unit

1   to improve personal attitude on art and design
2   to learn to mix and use several illustration and design techniques
3   to master creative thinking and imaginative thinking methods
4   to learn to work in tight schedules with limited resources
5   to practice on creative and imaginative drawing techniques
6   to master techniques of graphic storytelling
7   to master a specific illustration technique
8   to get professional help to chose a suitable working range and to develop personal voice

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction meeting and setting the purpose of the course 1st project brief
2 Study of sample games
3 Workshop
4 Workshop
5 Workshop
6 Evaluation of the sketches
7 Application
8 Application
9 Mid term evaluation
10 Application and user tests
11 Application and user tests
12 Application and user tests
13 Finishing and prototyping
14 Final evaluation

Recomended or Required Reading

The Art of Game Design: A Book of Lenses, Jesse Schell, 2019
Games, Design and Play: A detailed approach to iterative game design, Colleen Macklin, John Sharp, 2016
Rules of Play: Game Design Fundamentals, Katie Salen Tekinbas, Eric Zimmerman, MIT Press, 2003
Introduction to Game Systems Design, Dax Gazaway, 2021

Planned Learning Activities and Teaching Methods

Multitasking illustration projects and seminars

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 PAR PARTICIPATION
3 COM COMMITEE
4 FCG FINAL COURSE GRADE PRJ * 0.70 + PAR * 0.10 + COM * 0.20


*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable.

Further Notes About Assessment Methods

Theoretical seminars, applied projects and research papers for advanced knowledge on understanding, analyzing and appreciating any kind of illustration work.

Assessment Criteria

Theoretical seminars, applied projects and research papers for advanced knowledge on understanding, analyzing and appreciating any kind of illustration work.

Language of Instruction

Turkish

Course Policies and Rules

The pupils have to execute their home works relying solely on their own skills. Plagiarism and forgery are absolutely forbidden and the ones,who commit these crimes, shall be punished severely according to academic rules and principles. All the projects development processes, the mile stones are overseen by the instructor. If a project s generation story or development process is unknown to the instructor, it will be rejected.

Contact Details for the Lecturer(s)

Doç. Ceren Bulut Yumrukaya
ceren.bulut@deu.edu.tr

Office Hours

SAlı 09:00 - 10:00

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 4 56
Preparations for final exam 1 3 3
Preparations for assignment 4 8 32
Preperations before and after the lecture (reading texts, articles, sketching etc.) 14 2 28
TOTAL WORKLOAD (hours) 119

Contribution of Learning Outcomes to Programme Outcomes

PO/LO
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