COURSE UNIT TITLE

: INTERACTIVE VR ARTS

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
STA 6065 INTERACTIVE VR ARTS ELECTIVE 2 2 0 9

Offered By

Art and Design Proficiency in Art

Level of Course Unit

Third Cycle Programmes (Doctorate Degree)

Course Coordinator

ASSISTANT PROFESSOR FAIK KARTELLI

Offered to

Art and Design Proficiency in Art

Course Objective

To estabilish the relationship between virtual reality technology and art, production, application and demontration. To create awareness of thinking with students who have the ability to produce project on VR platform by using VR editing studio and VR software. To understand VR interaction model.

Learning Outcomes of the Course Unit

1   To understand the progress of VR technology.
2   To recognize the difference between AR/WR and understand the production methods.
3   To learn the project production methods of AR/VR.
4   Mastering the preparation process of VR contents.
5   To be able to discuss the innovations of VR aesthetics and artistic expression.
6   Having knowlege about VR projects for the future.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Analysis and technical analysis through VR samples.
2 VR/AR production sample modelling.
3 VR/AR production sample modelling.
4 VR/AR art application project.
5 Task, product, project submission.
6 Interactive VR and art.
7 Interactive VR and art.
8 VR lab and exhibition halls research.
9 Interactive project production.
10 Final project submission.

Recomended or Required Reading

Internet video VR/AR application, TUBITAK, BAP, VR project outputs.

Planned Learning Activities and Teaching Methods

To experience new media related to technology with wxisting VR glasses and production tools, using VR editin studio and software, to make all the audiovisual tehniques compatible with VR, learning by creating contents. Analyzing may examples and transferring possible art forms to VR.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRC PRACTICE
2 ASG ASSIGNMENT
3 FCGR FINAL COURSE GRADE PRC * 0.50 +ASG* 0.50


*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable.

Further Notes About Assessment Methods

None

Assessment Criteria

Attendance, synthesis in VR application and production achievements, VR creativity process skills.

Language of Instruction

Turkish

Course Policies and Rules

To analyze current VR products. Developing and updating creative content projects, exhibiting projects and works, creating new ideas for VR.

Contact Details for the Lecturer(s)

To be announced.

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 3 2 6
Student Presentations 3 6 18
Preparation about subject 14 5 70
Preparing presentations 14 3 42
Experiment and Preparing Report 14 3 42
Project Final Presentation 6 8 48
TOTAL WORKLOAD (hours) 226

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14
LO.13
LO.24435
LO.3435
LO.4345
LO.54
LO.64