Description of Individual Course Units
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Offered By |
Computer and Instructional Technologies Teacher Education |
Level of Course Unit |
First Cycle Programmes (Bachelor's Degree) |
Course Coordinator |
ASSISTANT PROFESSOR YASEMIN KAHYAOĞLU ERDOĞMUŞ |
Offered to |
Computer and Instructional Technologies Teacher Education |
Course Objective |
In this course, students are aimed to gain knowledge, skills and competence about introduction to the game; definitions and concepts related to educational game and gamification; game history, psychology and behavior theorems; gamer types; reward types; types of entertainment; single and group games; game elements; game mechanics; game flow and motivation types; behavioral cycles and models; gamification models (Werbach-Octalysis); gamification measurement; sample game applications; gamification design with gamification cards in an educational context. |
Learning Outcomes of the Course Unit |
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Mode of Delivery |
Face -to- Face |
Prerequisites and Co-requisites |
None |
Recomended Optional Programme Components |
None |
Course Contents |
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Recomended or Required Reading |
Adams, E., & Dormans, J. (2012). Game mechanics: advanced game design. New Riders. |
Planned Learning Activities and Teaching Methods |
Lecture, Question-answer, Observation, Case study |
Assessment Methods |
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*** Resit Exam is Not Administered in Institutions Where Resit is not Applicable. |
Further Notes About Assessment Methods |
In other activities, students will be expected to develop a gamification environment. |
Assessment Criteria |
To be announced. |
Language of Instruction |
Turkish |
Course Policies and Rules |
To be announced. |
Contact Details for the Lecturer(s) |
Assistant Professor Yasemin KAHYAOĞLU |
Office Hours |
Wednesday 13.00 |
Work Placement(s) |
None |
Workload Calculation |
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Contribution of Learning Outcomes to Programme Outcomes |
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