COURSE UNIT TITLE

: COMPUTER APPLICATIONS IN BUSINESS

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
QMT 4213 COMPUTER APPLICATIONS IN BUSINESS ELECTIVE 3 0 0 5

Offered By

BUSINESS ADMINISTRATION

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

PROFESSOR DOCTOR SABRI ERDEM

Offered to

BUSINESS ADMINISTRATION

Course Objective

The objective of this course is to provide basics of mobile application and database development for the essential business processes.

Learning Outcomes of the Course Unit

1   Understand the basics of programming languages, data algorithms and data structures.
2   Build the essential database applications for business processes.
3   Design solutions to operational business problems.
4   Implement programs using scratch based mobile programming environment.
5   Develop business solutions for end users that are user-friendly.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Describing Application Development Environment Course Videos, Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
2 Introducting Visual and Mobile Application Course Videos, Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
3 Describing Objects Course Videos, Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
4 Variables and List Structures Course Videos, Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
5 Conditional Statements Course Videos, Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
6 Loop Structures Course Videos, Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
7 Procedures and Functions Course Videos, Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
8 Database Applications Course Videos, Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
9 Reading and Writing the Files Course Videos, Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
10 Working with graphics, multimedia and animations Course Videos, Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
11 Working with graphics, multimedia and animations Course Videos, Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
12 Project Presentations Student presentations
13 Project Presentations Student presentations
14 Project Presentations Student presentations

Recomended or Required Reading

1. Gaddis, T., & Halsey, R. (2014). Starting Out with App Inventor for Android. Addison-Wesley Professional.
2. Concepts of Programming Languages, Robert Sebesta, 9th Edition, 2009, Pearson Pub.

Planned Learning Activities and Teaching Methods

1. Lecture
Lectures are supported by related concepts and class discussions.

2. Project
Projects covering all topics are prepared during the semester.

3. Presentation
Projects are presented and discussed at the end of the semester.

4. Weekly Assignments
It is expected to develop applications introduced during the class time weekly.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 ASS Assignment
2 TP TermProject
3 FCG FINAL COURSE GRADE ASS * 0.60 + TP * 0.40


Further Notes About Assessment Methods

1. Term Project
Two Projects covering all topics are prepared during the semester and presented in the
middle and the end of the semester by students through video presentations

2. Weekly Assignments
Assignments evaluate the progress of the students during semester.

Assessment Criteria

As in our class study, students are expected to create a new app/program/prompt/design using appropriate design/programming/development tool, and they will demonstrate their each stage of implementation as a video presentation. To do that:

1-Students will signup to the related tools/platforms such as online.deu.edu.tr.

2-Students will create a Google (and YouTube) account if it does not exist.

3- Students will install OBS (visit and install OBS studio at https://obsproject.com) as a screen recorder application

4-Students will review our class studies.

5- Students will start their screen-recording application on their computer.

6-Students will present (note that the screen-recorder application must record their VOICE and FACE) what you do while coding/developing/designin/testing their work. Before starting development/designing /programming/modeling/prompting, students will introduce themselves and their work. They must speak English. (10 POINTS) They must open your camera and show THEIR FACE during recording as well. (10 POINTS)

7-Description of their assignment/project/homework about what to do will be here in detail. (40-60 POINTS)
7-a: Explain the problem/case that is the subject of the assignment/project to demonstrate that you understand it correctly (10 POINTS)
7-b: Analyze the assignment/project (10 POINTS)
7-c: Implement your solution to the assignment/project (10-20 POINTS)
7-d: Summarize your findings/conclusions from the assignment/project implementation (10-20 POINTS)
7-e: Discuss your insights and experience from the assignment/project implementation (10-20 POINTS)

8-Students will save their screen recording and upload their YouTube channel. They can publish it as "public but not listed" or "publicly available to everyone" up to their private choice. Ensure their video is playing correctly and open to everyone by sharing the link. It would be better to create milestones in youtube video. You can get relevant guidelines from Youtube. Students' video presentations will not exceed 20 minutes and must not be less than 10 minutes in length! (10 POINTS)

9-Students will send their YouTube link (as an attachment) as a response to that assignment. They will NOT TRY TO UPLOAD to online.deu.edu.tr medium because it has limited storage space. Checking the availability and accessibility of the videos is students' responsibility. (10 POINTS)

10-Students will attach their working file in its appropriate format and Report in PDF format, and other materials, such as pictures, etc. here. All the files' names should include student identity and assignment/project number (10-20 POINTS)

11-LATE SUBMISSIONS WILL BE ACCEPTED BUT PENALIZED AS -20 POINTS!!!

Language of Instruction

English

Course Policies and Rules

1. It is expected to participate actively to the in-class activities although there is no obligation formally.
2. Violations of Plagiarism of any kind will result in disciplinary steps being taken.

Contact Details for the Lecturer(s)

sabri.erdem@deu.edu.tr

Office Hours

TBA

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 6 3 18
Tutorials 6 3 18
Preparations before/after weekly lectures 12 2 24
Reading 1 15 15
Design Project 1 15 15
Preparing assignments 1 30 30
Preparing presentations 1 6 6
Project Final Presentation 1 1,5 2
TOTAL WORKLOAD (hours) 128

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.114335332325
LO.21453425432325
LO.31453525432325
LO.4124325432325
LO.51453525432325