COURSE UNIT TITLE

: INTRODUCTION TO GAME DESIGN

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
ELECTIVE

Offered By

Cartoon Film and Animation

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

HAKAN ERGIN

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

To help students gain familiarity with real-time systems, and to have a broad understanding of basic concepts and terms related to video game design.

Learning Outcomes of the Course Unit

1   Learning basic concepts and terminology related to video game design
2   Getting familiar with game engines
3   Being able to read, understand and modify existing scripts
4   Being able to analyze technical aspects of video games
5   Learn about different uses of game engines

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction to real-time systems
2 Introduction to 2D video game design; analysis of a sample project
3 Creating 2D assets, adding physical components, creating a platform
4 Creating controls for 2D assets, introduction to scripting languages, reading user input
5 Animating 2D assets, finite state machines, working with scripting languages
6 Working with camera in 2D games
7 Introduction to 3D game design; analysis of a sample project
8 Creating 3D assets and importing them into game engines
9 Working with 3D lights, lighting a 3D game environment
10 Animating 3D game characters
11 Creating character controller for 3D characters, reading user input
12 Working with camera in 3D games
13 Working with sound tools for 3D games
14 Overview of graphical user interface (GUI) tools

Recomended or Required Reading

To be announced.

Planned Learning Activities and Teaching Methods

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRJ * 0.50 + ASG * 0.50


Further Notes About Assessment Methods

None

Assessment Criteria

To be announced.

Language of Instruction

Turkish

Course Policies and Rules

Minimum 70% attendance is required.
Late and incomplete submissions are not evaluated.

Contact Details for the Lecturer(s)

To be announced.

Office Hours

Tue, 12.00-12.30 pm.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 2 28
Preparations before/after weekly lectures 14 6 84
TOTAL WORKLOAD (hours) 140

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1555555555555555
LO.2555555555555555
LO.3455555455555555
LO.4555555555555555
LO.5555555555555555