COURSE UNIT TITLE

: ANIMATION SOUND DESIGN

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
ELECTIVE

Offered By

Cartoon Film and Animation

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

Mastering Digital Audio Editing techniques, Sound Effects, Digital Instruments and combining video with sound methods.

Learning Outcomes of the Course Unit

1   Learning to do first steps in a Digital Audio Workstation (DAW)
2   Learning how to do audio editing both in mono and stereo
3   Understanding how to modulate sound and how to repair problems in sound
4   Learning digital sound creation by using digital instruments or/and synthesizers
5   Learning how to bring video and audio together and about the importance of sound in visual media
6   Learning recording techniques for both sound effects as was as dialogue

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Course Introduction and mutual expectations
2 The basic components of sound design
3 Connections between sound and visuals
4 Recording techniques for sound design
5 Multi-track sound editing techniques
6 Dialogue recording techniques
7 Recording material post production: manipulating dynamics
8 Sound and space
9 Techniques to create room with sound
10 Use of music with moving images
11 Music editing techniques for animation
12 Animation sound design project
13 Animastion sound desing project
14 Project evaluation

Recomended or Required Reading

Designing Sound - Andy Farnell
The Foley Grail: The Art of Performing Sound for Film, Games, and Animation - Vanessa Theme Ament
Audio-Vision - Michel Chion, Claudia Gorbman and Walter Murch

Planned Learning Activities and Teaching Methods

Lessons
The instructor guides the students in creating projects and wants them to implement upon shown examples.
Revision and research of new technologies, applied studio practices and grading of exercises as well as encountered practical skills are shown every week during the first and the last hour by the instructor. The joining of in-class discussions, ideas about the preperations of projects and the presentation of opinions is being incouraged.
Practice
In the process of practice the students are shown examples on which methods can be used for production. Analogue to the shown examples within three weeks test works are expected from the students.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRJ * 0.50 + ASG * 0.50


Further Notes About Assessment Methods

The lecturer determines the homework and project grades. Class participation grade is determined by the lecturer according to the presentation that the student will make during the term and his success in the classroom studies.

Assessment Criteria

Creativity, perception and skill proficiency in homework applications will be taken into consideration.

Language of Instruction

Turkish

Course Policies and Rules

1. It is compulsory to attend 70% of the course.
2. Not attending the course will not be considered as a valid excuse for late submission of assignments and projects.
3. Projects that exceed the project delivery date and time will not be accepted.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

Half hour after class on class day.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 2 28
Preparations before/after weekly lectures 14 5 70
TOTAL WORKLOAD (hours) 126

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1545555455455555
LO.2555555555555555
LO.3555555555555555
LO.4454555555555554
LO.5555555555455555
LO.6455555555455455