COURSE UNIT TITLE

: ADVANCED 3D CHARACTER ANIMATION

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
ELECTIVE

Offered By

Cartoon Film and Animation

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

Enhancing 3D character animation skills, focusing on strong poses, nuanced movements and believable expressions, to make characters feel more engaging and lifelike.

Learning Outcomes of the Course Unit

1   Being able to create powerful and expressive poses for 3D Characters.
2   Developing an understanding of a 3D character's body movements to convey weight and balance
3   Learning to craft engaging and realistic facial expressions that convey emotions.
4   Master accurate lip syncing for smooth and convincing character communication.
5   Integrate poses, body language, facial expressions, and lip sync to create a cohesive and compelling character performance in 3D animation.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Posing Exercises
2 Practice & Application
3 Body Mechanics Exercises
4 Practice & Application
5 Practice & Application
6 Practice & Application
7 Introduction to Facial Animation
8 Practice & Application
9 Introduction to Final Project: Dialogue Animation
10 Practice & Application
11 Practice & Application
12 Practice & Application
13 Practice & Application
14 Final Submission, Feedback and Revision

Recomended or Required Reading

Richard Williams - The Animator's Survival Kit
Andy Beane - 3D Animation Essentials
John M. Blain - The Complete Guide to Blender Graphics
Frank Thomas & Ollie Johnston - The Illusion of Life / Disney Animation

Planned Learning Activities and Teaching Methods

Lessons
The lecturer directs the students to produce projects and asks them to practice on examples.
During the review and examination of new technologies, practice studio practices and homework, the practical skills to be encountered will be demonstrated by the lecturer in the first and last hour of the course every week. Students will be strongly encouraged to participate in class discussions and to present their ideas and opinions about the preparation of their projects.
Applications
During the application process, students are shown examples about how to use a method in the production phase, and students are expected to do a similar experiment in a three-week period.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRC PRACTICE
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRC * 0.50 + ASG * 0.50


Further Notes About Assessment Methods

The lecturer determines the homework and project grades. Class participation grade is determined by the lecturer according to the presentation that the student will make during the term and his success in the classroom studies.

Assessment Criteria

Creativity, perception and skill proficiency in homework applications will be taken into consideration.

Language of Instruction

Turkish

Course Policies and Rules

1. It is compulsory to attend 70% of the course.
2. Not attending the course will not be considered as a valid excuse for late submission of assignments and projects.
3. Projects that exceed the project delivery date and time will not be accepted.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

Half hour after class on class day.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 2 28
Preparations before/after weekly lectures 14 5 70
TOTAL WORKLOAD (hours) 126

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1555555545544555
LO.2455545454545555
LO.3555555555555555
LO.4444555555555555
LO.5555555555455555