COURSE UNIT TITLE

: ADVANCED TRADITIONAL ANIMATION TECHNIQUES

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
ELECTIVE

Offered By

Cartoon Film and Animation

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

Teaching and solidifying the fundamental animation principles by applying them in weekly exercises using the traditional hand-drawn animation technique.

Learning Outcomes of the Course Unit

1   Understand and apply fundamental animation principles.
2   Develop the ability to critically analyze students own work and that of their peers.
3   Ability to convert the script to storyboard,
4   To be able to master basic animation techniques,
5   To have theoretical knowledge about animations prepared in different styles and studios,

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Seminar: Giving general information about animation and animation history with the help of. Examples of different styles and studios
2 Seminar: Information about preparation of storyboard and shooting ruler with examples. Story and storyboard making practice for one-minute line animation.
3 Seminar: Information on the basic animation techniques and character animation samples Character animating practice Finalizing the story and storyboard practice.
4 Study of animation drawing on light table.
5 Study of animation drawing on light table.
6 Study of animation drawing on light table and shooting of line test.
7 Seminar: Information about stopmotion animation examples from different styles and studios. Story and storyboard making practice for short animation.
8 Application of story and storyboard.
9 Combining the stopmotion shootings with the aid of simple image montage programs and Photoshop and evaluation.
10 Study of animation drawing on light table and shooting of line test.
11 Study of animation drawing on light table and shooting of line test.
12 Study of animation drawing on light table and shooting of line test.
13 Study of animation drawing on light table and shooting of line test.
14 Montage of the line test shootings and finalizing the animation.

Recomended or Required Reading

The Animator's Survival Kit - Richard Williams
Timing for Animation - Harold Whitaker
Simplified Drawing: For Planning Animation - Wayne Gilbert
The Illusion of Live - Frank Thomas, Ollie Johnston

Planned Learning Activities and Teaching Methods

Practices; seminars with slides and drawing studies in the studio environment.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRJ * 0.50 + ASG * 0.50


Further Notes About Assessment Methods

The lecturer determines the homework and project grades. Class participation grade is determined by the lecturer according to the presentation that the student will make during the term and his success in the classroom studies.

Assessment Criteria

None.

Language of Instruction

Turkish

Course Policies and Rules

To comply with all the rules declared by the Instructor in theoretical lessons and applications.
Coming to classes prepared.
Bring work and supplies.
Completing applications within the specified time.
To deliver projects and assignments within the specified time.
Participate in at least 70% of studio work.
All kinds of copies and illegal quotations are punished according to the University Disciplinary Regulations.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

Half hour after class on class day.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 2 28
Preparations before/after weekly lectures 14 5 70
TOTAL WORKLOAD (hours) 126

Contribution of Learning Outcomes to Programme Outcomes

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