COURSE UNIT TITLE

: DIGITAL 3D MODELING

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
CAZ 2007 DIGITAL 3D MODELING COMPULSORY 2 2 0 5

Offered By

Cartoon Film and Animation

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation
Digital Arts

Course Objective

To introduce students to various design and modeling methods in 3D computer environment.

Learning Outcomes of the Course Unit

1   Get to know the basic theories for producing 3D Animation
2   Being able to produce by using 3D Animation techniques
3   Understanding basic methods for production using 3D Animation techniques
4   Understanding of advanced production methods of three-dimensional animation techniques.
5   Understanding different 3D Animation techniques
6   Being able to solve problems in 3D Animation techniques

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Getting to know Basic 3D concepts
2 Learning basic concepts in 3D programs
3 Having a look at different 3D programs - Blender, 3D Max, Maya, Cinema 4D, Zbrush - followed by learning for which problem to use which program
4 Having a closer look at programs
5 Getting to know standard Primitives and creating objects using those Primitives
6 Learning how to modify basic Primitives and master those modification by making exercises
7 Making an assignments by using all learned subjects
8 Learning modeling and its variations
9 Learning modeling techniques and finding easy applications of techniques by studying examples
10 Improving techniques by practicing
11 Understanding organic modeling techniques and finding easy applications of techniques by studying examples
12 Improving techniques by practicing
13 Learning Nurbs modeling and understanding its techniques
14 Understanding the use of splines in modeling and getting to know effects

Recomended or Required Reading

William Vaughan - Digital Modeling
Ben Simonds - Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
Fisher Gordon - Blender 3D Basics
Danan Thilakanathan - 3D Modeling for Beginners

Planned Learning Activities and Teaching Methods

Lessons
Students of faculty members, asks the students to produce projects that directs and
application examples. Review and analysis of new technologies, practices and homework
application studio stage, encountered practical skills in the first and the last hour
of the course by the instructor each week will be shown in practice. The participation
of students in class discussions, present their ideas and views on the preparation of
projects will be encouraged significantly.
Applications
The application process, students are shown examples of the production process will use
a method of how students are informed of the trial are expected to give a similar
example in a three-week period.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRJ * 0.50 + ASG * 0.50


Further Notes About Assessment Methods

Non.

Assessment Criteria

Homework practices of creativity, perception and skill to consider the adequacy of locations.

Language of Instruction

Turkish

Course Policies and Rules

1. It is compulsory to attend 70% of the course.
2. Not attending the course will not be considered as a valid excuse for late submission of assignments and projects.
3. Projects that exceed the project delivery date and time will not be accepted.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

Half hour after class on class day.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 2 28
Preparations before/after weekly lectures 14 5 70
Preparations before/after weekly lectures 0 0 0
Preparation for final exam 0 0 0
TOTAL WORKLOAD (hours) 126

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13
LO.15555555555555
LO.24555455555455
LO.35445545454545
LO.44554555555554
LO.55555554545555
LO.65555555555555