COURSE UNIT TITLE

: INTRODUCTION TO 3D CHARACTER ANIMATION

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
CBS 3003 INTRODUCTION TO 3D CHARACTER ANIMATION ELECTIVE 2 2 0 6

Offered By

Cartoon Film and Animation

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

3D Computer Animation Techniques, modeling, coating, painting, rigging and motion animation techniques and methods.

Learning Outcomes of the Course Unit

1   To Know the theoretical level of three-dimensional animation production methods
2   Able to do three-dimensional animation production techniques.
3   Three-dimensional visualization techniques, advanced production methods
4   Understand the differences between the three-dimensional animation techniques.
5   Three-dimensional visualization techniques to solve problems in production processes.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Understanding the 3D Animation Interface, the Timeline and Graph Editor
2 Basic Concepts of Keyframe Animation in 3D
3 Timing, Spacing and Arcs Exercices
4 Practice & Application
5 Overlap Exercises
6 Practice & Application
7 Introduction to the Midterm Project: Ball Obstacle Course Animation
8 Practice & Application
9 Practice & Application
10 Midterm Submissions and Feedback; Introduction to Final Project: Walk Cycle Animation
11 Walk Cycle Animation: Lower Body
12 Walk Cycle Animation: Upper Body
13 Walk Cycle Animation: Splining
14 Final Submission, Feedback and Revisions

Recomended or Required Reading

Richard Williams - The Animator's Survival Kit
Andy Beane - 3D Animation Essentials
Frank Thomas & Ollie Johnston - The Illusion of Life Disney Animation

Planned Learning Activities and Teaching Methods

The lecturer directs the students to produce projects and asks them to present a creative, original and high quality project.
Reviewing and examining new technologies: The lecturer supervises the students to create their project configuration according to the process.
Practices: Students, who are informed about the method they will use during the production phase, are expected to present a project that can be presented until the end of the semester.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRJ * 0.50 + ASG * 0.50


Further Notes About Assessment Methods

None.

Assessment Criteria

Creativity, perception and skill proficiency in homework applications will be taken into consideration.

Language of Instruction

Turkish

Course Policies and Rules

1. It is compulsory to attend 70% of the course.
2. Not attending the course will not be considered as a valid excuse for late submission of assignments and projects.
3. Projects that exceed the project delivery date and time will not be accepted.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

Half hour after class on class day.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 2 28
Preparations before/after weekly lectures 14 5 70
Project Preparation 1 25 25
TOTAL WORKLOAD (hours) 151

Contribution of Learning Outcomes to Programme Outcomes

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LO.24555554455555
LO.34555555555555
LO.45555555555555
LO.55555555555555