COURSE UNIT TITLE

: 3D MOTION GRAPHICS

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
CBS 3002 3D MOTION GRAPHICS ELECTIVE 2 2 0 5

Offered By

Cartoon Film and Animation

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

Students are expected to familiarize themselves with 3D motion graphic techniques and be able to apply them to their own work.

Learning Outcomes of the Course Unit

1   To analyze and understand the techniques used in sample motion graphics
2   To learn 3D motion graphics techniques
3   To apply 3D motion graphics techniques to own projects

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction to the Course and Mutual Expectations
2 3D Motion Graphics, Examples and Areas of Application
3 Introduction to Geometry Nodes
4 Keyframe Animation Basics for Motion Graphics
5 Advanced Use of Geometry Nodes
6 3D Text Tools and Animation
7 Camera Movement Animation
8 Audio-Reactive Animation
9 Procedural Shader and Texture Creation for Motion Graphics
10 Rigid and Soft Body Simulations
11 Fluid Simulations
12 Use of Particle Systems in Motion Graphics
13 Presentation of Ideas for Final Project
14 Final Project Work

Recomended or Required Reading

The Freelance Manifesto: A Field Guide For The Modern Motion Designer - Joey Korenman

Planned Learning Activities and Teaching Methods

Lessons
The lecturer directs the students to produce projects and asks them to practice on examples.
During the review and examination of new technologies, practice studio practices and homework, the practical skills to be encountered will be demonstrated by the lecturer in the first and last hour of the course every week. Students will be strongly encouraged to participate in class discussions and to present their ideas and opinions about the preparation of their projects.
Applications
During the application process, students are shown examples about how to use a method in the production phase and they are expected to make an experiment similar to the example in a three-week period.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 SKT 1 SKETCH 1
2 SKT 2 SKETCH 2
3 COM COMMITEE
4 FCG FINAL COURSE GRADE SKT 1 * 0.30 + SKT 2 * 0.30 + COM * 0.40


Further Notes About Assessment Methods

The final grade is based on assignments and in-class progress (30%), midterm project (30%) and the final project (40%)

Assessment Criteria

Creativity, perception and skill proficiency in homework applications will be taken into consideration.

Language of Instruction

Turkish

Course Policies and Rules

1. It is compulsory to attend 70% of the course.
2. Not attending the course will not be considered as a valid excuse for late submission of assignments and projects.
3. Projects that exceed the project delivery date and time will not be accepted.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

On lecture day first half our after lecture end.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 2 28
Preparations before/after weekly lectures 14 5 70
TOTAL WORKLOAD (hours) 126

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1555555555555555
LO.2555555555555555
LO.3555555554455555