COURSE UNIT TITLE

: FIELD ELECTIVE VIII (CODING IN PRESCHOOL EDUCATION)

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
OOE 4008 FIELD ELECTIVE VIII (CODING IN PRESCHOOL EDUCATION) ELECTIVE 2 0 0 4

Offered By

PRE - SCHOOL TEACHER EDUCATION

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

ASSISTANT PROFESSOR DENIZ EKINCI VURAL

Offered to

PRE - SCHOOL TEACHER EDUCATION

Course Objective

The aim of this course is to introduce early childhood education students to developmentally appropriate, creative, and play-based coding activities that foster computational thinking skills in young children. The course focuses on both unplugged and digital coding methods suitable for the preschool age group.

Learning Outcomes of the Course Unit

1   Define basic concepts of coding and computational thinking.
2   Identify developmentally appropriate coding approaches for preschoolers.
3   Plan and implement unplugged (screen-free) coding activities.
4   Recognize educational robotics tools and block-based coding platforms.
5   Design coding activities using digital tools suitable for young children.
6   Integrate coding activities with other disciplines (STEAM approach).

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction: 21st century skills, What is coding Why coding in early childhood
2 Computational thinking: Sequencing, loops, and problem-solving
3 Cognitive characteristics of preschoolers and readiness for coding
4 Unplugged coding activities and sample practices
5 Game-based learning in coding
6 Coding with concrete materials (e.g., blocks, cards, strings)
7 ntroduction to simple robotics: Bee-Bot, Code-a-Pillar, etc.
8 General review, course evaluation, midterm exam
9 Block-based coding tools: ScratchJr, Kodable, Tynker, etc.
10 Activity planning: Designing developmentally appropriate coding activities
11 nterdisciplinary integration: Math, science, art, and coding
12 Family involvement in coding: Supporting learning at home
13 Designing observation and assessment tools for coding activities
14 Workshop sessions and student presentations
15 Final exam

Recomended or Required Reading

Bers, M. (2020). Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom.

Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play.

ScratchJr, Kodable, and Tynker platforms for young learners

Planned Learning Activities and Teaching Methods

Lecturer, project

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 MTE Midterm Exam
2 DTK Other Activity
3 FN Semester final exam
4 BNS BNS Student examVZ * 0.30 + Student examDTK * 0.10 + FN * 0.60
5 BUT Make- up note
6 BBN End of make-up grade Student examVZ * 0.30 +Student examDTK * 0.10 + BUT * 0.60


Further Notes About Assessment Methods

None

Assessment Criteria

To be announced.

Language of Instruction

Turkish

Course Policies and Rules

It will be announced at the beginning of the semester.

Contact Details for the Lecturer(s)

deniz.ekinci@deu.edu.tr

Office Hours

It will be announced at the beginning of the semester.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 13 2 26
Preparations before/after weekly lectures 1 14 14
Preparing assignments 1 10 10
Preparing presentations 1 10 10
Midterm 1 10 10
Final 1 10 10
Project Assignment 1 10 10
TOTAL WORKLOAD (hours) 90

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15PO.16
LO.1524
LO.2524
LO.3524
LO.4534
LO.5534
LO.6534