COURSE UNIT TITLE

: FIELD ELC. 2 (MATHEMATICS AND GAMES)

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
LMÖ 2013 FIELD ELC. 2 (MATHEMATICS AND GAMES) ELECTIVE 2 0 0 4

Offered By

Mathematics Teacher Education

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

ASSOCIATE PROFESSOR HASIBE SEVGI MORALI

Offered to

Mathematics Teacher Education

Course Objective

To understand the place, scope and usage areas of mathematics and mathematics teaching processes. To provide information about mathematics games. It does not support the skill of developing mathematics games.

Learning Outcomes of the Course Unit

1   Understand the relationships between the concepts of mathematics and games.
2   Understand games and game types in the context of mathematics.
3   Recognize and understand cultural math games.
4   Understand games and game types in the context of mathematics education.
5   Develop, implement and measure educational math games.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Concept of game and toy, historical developments General view of game types.
2 Why do people play games Theoretical approaches. Huizinga theory Psychologist M. J. Ellis's Optimum Vitality Level Theory
3 - Psychoanalytic Theories - Helenko System Theory - Berlyne Model - Friedrich Schiller and Helbert Spencer's Increasing Energy Theory
4 Interaction of Mathematics and Games. A look at games and games developed by mathematicians from the perspective of mathematicians. A general examination of mathematical games and a classification.
5 Game theory, a field of study in mathematics. Finite, infinite, zero-sum, no-sum, etc. games. A brief look at the studies of J. F. Nash and P. Von Neumann.
6 Historical and cultural math games
7 Historical and cultural math games
8 Historical and cultural math games
9 General review, course evaluation, midterm exam
10 Technology-supported math games
11 Technology-supported math games
12 Educational math game concept and features
13 Educational math game development applications
14 Educational math game application and evaluation study
15 Final Exam

Recomended or Required Reading

-- Uğurel, I. & Moralı, S. (2008). Matematik ve oyun etkileşimi. Gazi Üniversitesi, Eğitim Fakültesi Dergisi, cilt. 28, sayı 3, 75-98.
-- Uğurel, I. & Moralı, S. (2010). Ortaöğretim matematik derslerinde oyunların kullanılabilirliği. Milli Eğitim Dergisi, sayı 185, s. 328-352.
-- Uğurel, I. & Moralı, S. (2010). A Short view on the relationship of mathematics & game from literature context and concept of the (Educational) mathematics game, World Applied Sciences Journal, 9(3). pp. 314-321.
-- Zaslavsky, C. (2003). More math games and activities from around the World., Chicago Review Press.
-- Morris, H. (2000). Universal Games From A to Z, Mathematics Teaching in the Middle School, Vol 5, Issue 5, pp. 300-306.
-- Huizinga, J. (1995). Homo Ludens, Oyunun Toplumsal Işlevi Üzerine Bir Deneme. (Çev. C. Seresia & M. A. Kılıçbay), Istanbul: Ayrıntı Yayınları, 1. Basım.

Planned Learning Activities and Teaching Methods

Lectures, learning through inquiry, small group work.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 MTE Midterm Exam
2 DTK Other Activity
3 FN Semester final exam
4 BNS BNS Student examVZ * 0.30 + Student examDTK * 0.10 + FN * 0.60
5 BUT Make- up note
6 BBN End of make-up grade Student examVZ * 0.30 +Student examDTK * 0.10 + BUT * 0.60


Further Notes About Assessment Methods

None

Assessment Criteria

Homework and presentations are done in small groups (2-3 people) and other evaluations are done individually.

Language of Instruction

Italian

Course Policies and Rules

To be announced.

Contact Details for the Lecturer(s)

sevgi.morali@deu.edu.tr

Office Hours

It will be announced at the beginning of the semester.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 13 2 26
Preparations before/after weekly lectures 13 2 26
Preparation for midterm exam 1 9 9
Preparation for final exam 1 12 12
Preparing assignments 2 10 20
Midterm 1 2 2
Final 1 2 2
TOTAL WORKLOAD (hours) 97

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15PO.16PO.17PO.18
LO.1123221111111112111
LO.2123221112111112112
LO.3123332112111213112
LO.4233222113111212112
LO.5333222334143223212