COURSE UNIT TITLE

: COMPUTER AIDED COSTUME DESIGN

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
STA 3033 COMPUTER AIDED COSTUME DESIGN COMPULSORY 1 3 0 4

Offered By

Stage Design

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

GÜLŞIN ORAL

Offered to

Stage Design

Course Objective

* Designing "stage costumes" for Performing Arts field in the computer environment with the support of "Fashion Studio Fashion and Pattern ,Design and Adobe CS 6 and Skechbook Program, ".
* With Adobe Photoshop, a computer-aided fashion illustrations to prepare the project design layouts, create a collage and other materials.

Learning Outcomes of the Course Unit

1   1- Be able to solve problems at design and production stages, have a critical perspective, be able to produce solutions.
2   2- Develop the skill of creating, producing and presenting costumes for performing arts with innovative applications that carry creative, authentic, esthetical values.
3   3- Be able to present his/her practices to his/her audience by using theoretical knowledge he gained in the field of performing arts.
4   4- Be able to carry out design/practice tasks by using different methods of his/her field.
5   5- Be able to evaluate the theoretic information in the field of Performing Arts in light of information he/she gained during his/her practice and put this theoretical information into practice.
6   6- Develop special skills in the field of Performing Arts.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 1- General Information. Information about the Course. Stages of costume design, roles and meanings of lines on costume design
2 2- Introduction of Basic Tools, descriptions of tool meanings and functions Opening files-pages Basic drawings
3 3- Drawing T-Shirt with basic tools
4 4- Texture design Silhouette dressing with simple drawings
5 5-Design of a Antıque Greek Period costume by using what learnt with Designer and other programs (on the body silhouette) 1. In-class practice
6 6-Design of a Antique Greek Period costume by using what learnt with Designer and other programs (artistic drawing)
7 7-Design of a Antıque Greek Period costume by using what learnt with Designer and other programs (technical drawing)
8 8-Design of a Antıque Greek Period costume by using what learnt with Designer and other programs (technical drawing)
9 9-Renaissance period clothing design - artistic drawing - on body silhouette (men's clothing) 2. In-class practice
10 10-Renaissance period clothing design - artistic drawing - on body silhouette (men's clothing)
11 11-Renaissance period clothing design - technical drawing - on body silhouette (women's clothing)
12 12-Renaissance period clothing design - technical drawing - on body silhouette (women's clothing)
13 13-Renaissance period clothing design - drawing technical drawings
14 14-Renaissance period clothing design - drawing technical drawings

Recomended or Required Reading

Main Resource:
User guides belong the program and visual applications
Adobe Photoshop Cs6 User Guide

Other lesson materials:

Design applications
Visual data in e-environment

Planned Learning Activities and Teaching Methods

Concepts will be conveyed with presentation technique; all concepts will be illustrated and supported by printed visual media and various products of visual arts.

Practical information about the program will be conveyed by being practiced one-to-one; cognitive, affective and psychomotor behaviors will be brought in via technique of experiencing the application, and these will be illustrated by sections from the related artwork on printed media and visual arts.

Homework will be followed-up by structured discovery technique, principles, concepts and solutions to possible problems and related data will be taught by instructor of the lesson and will be organized by samples. Students will be aided by asking questions in order for them to analyze the data they have and find solutions.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 CLA INCLASS ACTIVITIES
2 ASG ASSIGNMENT
3 CLA INCLASS ACTIVITIES
4 FCG FINAL COURSE GRADE CLA1 * 0.40 + ASG * 0.10 + CLA2 * 0.50


Further Notes About Assessment Methods

1- Applied Examination and
2- the homework given , Originality, accordance with scientific research criteria, source-data searching, and presentation-expression method will be evaluated with an evaluation chart that contain technical and esthetical criteria

Assessment Criteria

1- Applied Examination: Application designed under computer environment will be evaluated with the help of a chart in which properties special to the program are listed.

2- the homework given
Originality, accordance with scientific research criteria, source-data searching, and presentation-expression method will be evaluated with an evaluation chart that contain technical and esthetical criteria. At the same time, to which level students creatively use general properties of the program will be measured.

Language of Instruction

Turkish

Course Policies and Rules

1. For the THEORETICAL part, the student must have attended at least 70% of the theoretical courses and classroom practices conducted by the faculty members or staff, and for the APPLIED part, the student must have attended at least 80% of the semester or yearly studies such as laboratories, projects, workshops, practices outside the classroom, and similar activities.
2. All kinds of commitments of plagiarism will be penalized.
3. Being not attended the lesson will not be accepted as a valid excuse for late delivery of homework.

Contact Details for the Lecturer(s)

gulsin.oral@deu.edu.tr

Office Hours

Tuesday 12.30-13.00

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 1 14
Tutorials 14 3 42
Preparations before/after weekly lectures 14 2 28
Design Project 1 8 8
Other activities within the scope of the atelier pratices 4 2 8
TOTAL WORKLOAD (hours) 100

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15PO.16PO.17PO.18PO.19PO.20
LO.15
LO.25
LO.35
LO.45
LO.55
LO.65