COURSE UNIT TITLE

: TECNIQUES OF CLOTHING CONSTRUCTION FOR THEATRE III

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
STA 3029 TECNIQUES OF CLOTHING CONSTRUCTION FOR THEATRE III COMPULSORY 1 3 0 4

Offered By

Stage Design

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

GÜLŞIN ORAL

Offered to

Stage Design

Course Objective

*-. To understand the characteristics and functions of "Stage Clothing" in the performing arts and the place and importance of clothing symbolism in the performing arts.,
*-. Design, Clothing Design, Factors Affecting Clothing Design, Clothing Design Processes, Methods, Concepts and Features of "Stage Wear Design"
*-. To provide conceptual knowledge of the design processes from drawing to application within the scope of clothing design, and to teach each process through practical application.
*-. To develop the skills of designing textures for stage wear and transforming them into clothing design.
*-. In light of the factors that influence stage wear design and application, a play and character from Shakespeare and Moliere for Classical Theatre will be examined. Using various clothing design methods and styles, a play will be developed to design, draw, and implement clothing characteristics from a period for a play and character.
*. To provide the skills to design and implement applied stage wear design in stages, including all its processes (Example: a play and main character costume from Shakespeare or Moliere, from Classical Theatre).
*. To transform the design into reality using simple application methods; to provide the skills of making and having the garment made (sewn).
*. To provide the skills of applying various materials and surfaces to "Stage Wear" To acquire the skills to redesign and use stage clothing.
*- To understand the factors that influence the stage costume designer and stage clothing design.
*- To understand the elements related to the relationship between the drawing and application processes in costume design.
*. To research the history of clothing, which is parallel to the history of theater, and to develop the ability to reflect its characteristics on stage clothing while preserving them.

Learning Outcomes of the Course Unit

1   Be able to solve problems at design and production stages, have a critical perspective, be able to produce solutions
2   Develop the skill of creating, producing and presenting costumes for performing arts with innovative applications that carry creative, authentic, esthetical values
3   Be able to present his/her practices to his/her audience by using theoretical knowledge he gained in the field of performing arts
4   Be able to carry out design/practice tasks by using different methods of his/her field
5   Be able to evaluate the theoretic information in the field of Performing Arts in light of information he/she gained during his/her practice and put this theoretical information into practice
6   Develop special skills in the field of Performing Arts
7   In order for a successful and relevant design to be made, teaching the skill of "Being able to convey and present scientific research process and its results with different visual presentation styles" with the stage costume the student will design according to researches on play, period's art properties, period's theater he/she will conduct and results of these researches
8   Possess social and scientific ethic values

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

STA 2028 - Stage Costume Production II

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 General Information. Information on Required Materials and Course Instructions. -Concepts related to design and design elements
2 -. Clothing Design, factors affecting clothing design, types and characteristics of stage clothing, elements affecting stage clothing design. -. Clothing Symbolism and Clothing in Performing Arts -. Drawing clothing and clothing using indicators for stage and play characters (personality, mood, status, cultural characteristics, etc.). Explanations on the authors, selection of games and characters, and research files related to the projects to be designed and implemented.
3 What is TECHNICAL DRAWING in Clothing Design, and what are its features Drawing technical drawings from various garment and clothing samples In-class practice
4 - TEXTURE DESIGN in clothing design and its application to fabric (surface design for stage costumes) In-class practice
5 - Clothing drawing and design styles (modernized, stylized, fantasy, etc.) and their characteristics Theories and applications of "stylization," "modernization," and "fantasy" in clothing design. Drawing stylized, modernized, and fantasy stage clothing designs
6 APPLIED STAGE CLOTHING DESIGN (e.g., focused on Classical Period Theatre works) 1- Shakespeare and Moliere Plays; 2- Theme-Storyboard Preparation WORKSHOP PRODUCT (Theoretical-based portfolio process) Applied Stagewear Design
7 Drawing Stages 3- Examining the historical clothing characteristics of the plays by Shakespeare and Moliere, and drawing replicas of period clothing, clothing pieces, and clothing accessories (clothes, headgear, hat, shoes, etc.).
8 4- Drawing original clothing design sketches for the character in various styles (modernized, stylized, fantasy, etc.)
9 5-Creating artistic drawings of the selected models and their accessories
10 6-Making Technical Drawings of Designed Garments and Accessories
11 7-Texture or surface design and application for the original model Production-Making Stages: 8-Obtaining the basic pattern (using simple pattern-making techniques - draping) 9-Designing the pattern of the designed garment drawing: Creating the pattern by applying the pattern of the designed model to the basic body pattern.
12 10- Making the designed costume three-dimensional and turning it into reality making it, sewing it.
13 Continuing the sewing process of the designed costume. 11-Making the accessories for the designed costume.
14 --Continuing the sewing processes of the designed costume. 12- Applying finishing touches (aging, patina, effects, etc.) to the designed costume. Presenting all applications of Applied Stagewear Design, with a theoretically supported portfolio process, using effective presentation methods.

Recomended or Required Reading

Main Resources
COLES, Myra. 1995 Dikim Teknikleri, Gaye Matbaacılık, Ankara.
KIDD, Mary. 1996 Stage Costume London.
BROCKETT, Oscar Gross. 2000 Tiyatro Tarihi Dost Yayınları.
HUNNISET, Jean. 1991 Perıod Costume For Stage And Screen: Patterns For Womens Dress 1500-1800, Studıo Cıty, Ca:Players Press.
IRELAND, Patrıck Johna. 2008. New Encyclopedia Of Fashıon Detaıls Page One Publishing Pte Ltd.
Period Costume for Stage &Screen Jean Hunnisett Printed in U.S.A.
ANDERSON, Barbara& Cletus. Costume Design, Carnegie Mellon Universty.
ARMSTRONG, Helen Josep. 1999 Draping For Apparel Design, Los Angeles.
RACINET, Albert. 1988 The Hıstorıcal Encyclopedıa Of Costumes, New York
Supplementary Resources
Fashion Catalogues, Performance Fashion Parade Visuals, Products Belong to Performance Arts (Movie, Dance, Opera; Theater, etc)
Instructor:
-Application Catalogues-Applications
-Catalogue of Sewing Techniques Applications
-Cloth and material catalogues -

Planned Learning Activities and Teaching Methods

THEORETICAL KNOWLEDGE will be conveyed through presentations, and all concepts will be illustrated with examples from printed visual publications and various products of the Performing Arts (film, theater).
DRAWINGS AND SIMPLE SEWING AND PRODUCTION TECHNIQUES will be presented through one-on-one practice by the instructor. Cognitive, affective, and psychomotor behaviors will be developed through hands-on experience. Examples will be provided using sections from relevant works in printed publications and visual arts.
RESEARCH AND ASSIGNMENTS will be conducted using the Structured Discovery Method. Data on principles, concepts, and solutions to potential problems will be provided by the course instructor and organized with examples. Students will be guided by questions to analyze the data and reach conclusions.
IN THE PROCESSES CONDUCTED IN TRANSFORMING DRAWINGS AND DESIGNS INTO APPLICATIONS; With the Unstructured Discovery method, the individual will be able to find concepts, principles and solutions to a problem on his own in a natural environment.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 QUZ QUIZ
2 PRS PRESENTATION
3 CLA INCLASS ACTIVITIES
4 PRC PRACTICE
5 FCG FINAL COURSE GRADE QUZ * 0.10 +PRS * 0.10 + CLA * 0.10 + PRC * 0.70


Further Notes About Assessment Methods

1- Quiz: Written exam
2- In-Class Practices: In-class practical exercises conducted during the learning-teaching process in the workshop will be graded to increase student success and motivation and reduce homework load.
3- Research files/reports: They will be evaluated using an assignment evaluation chart.
4- Applied Design Product/Garment Evaluation:
Portfolio files, actual-scale garments, and complementary accessories will be evaluated holistically using a -technical evaluation chart- measuring the ability to apply the technique. These exercises will be conducted in class under the supervision of the relevant instructor.
5- Presentation: The designed and fully applied garment will be presented using presentation techniques and practices designed within the framework of "performing arts" concepts, thus assessing the designer's ability to express their work.

Assessment Criteria

1- The quiz will be a written exam, and a question-and-answer format will be used.

2- Drawing and other practical applications performed in the workshop will be evaluated using a -technical evaluation grid- and the "ability to apply the technique" will be measured. These applications will be conducted in class under the supervision of the relevant instructor. This evaluation will assess the "ability to apply the technique at each stage," as well as the ability to utilize aesthetic elements that should be considered in the application.

3- For assigned research assignments, the assignment will be evaluated using an assignment evaluation grid that includes originality, source and data review, presentation and expression method, and technical and aesthetic criteria.
4- Design Product/Clothing Evaluation: Research files prepared for the selected play and play character, portfolio files, and actual-scale products such as clothing, headgear, shoes, and accessories (including artistic drawings of costumes drawn and designed in four styles for the selected character, detail drawings, technical drawings, material sheet, artistic and technical drawings of accessories, character and setting drawing, and fabric surface and texture design application) will be evaluated in accordance with the -technical evaluation chart- as a whole. This evaluation will assess the -ability to apply the technique at each stage" as well as the ability to utilize aesthetic elements that should be considered in the application.

5- Presentation Evaluation: This is a study aimed at measuring the ability to present, express, and gain acceptance and appreciation for design and implementation work using effective and aesthetic communication methods using multimedia techniques with the support of information technologies. This study will utilize design elements such as short film, sound, setting, clothing, billboards, powerpoint, exhibition, workshop, etc. Shakespearean or This assessment involves the student presenting a Moliere costume to the performing arts department faculty and students, either on their own or on someone they approve, complete with hair and makeup. The participating faculty members' evaluations, out of 100, will be used as a -presentation grade- which is equivalent to 10% of the overall score. In the event of no participation, the grade will be determined by the course instructor. (Presentation techniques, methods, and tools used will be determined based on the student's personal creativity and preferences.)

Language of Instruction

Turkish

Course Policies and Rules

1-Minimum %70 ,80 participation in each of class and in-class practices is mandatory.
2-Every practice is a whole and products not completed will not be assessed with the mark.
3-Starting with the requirement that practices should be learnt under the guidance of the academician, practicing and passing mark should be measured with competency and effort of the student; Products and applications of the students created out of class not realizing the learning process by applying, not participating in applied teaching works will not be included in the -mark- evaluation

Contact Details for the Lecturer(s)

gulsin.oral@deu.edu.tr

Office Hours

Wednesday 12.00- 13.00

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 4 4 16
Tutorials 10 4 40
Preparations before/after weekly lectures 10 2 20
Preparation for quiz etc. 1 2 2
Preparing assignments 1 5 5
Preparing presentations 1 5 5
Other activities within the scope of the atelier pratices 2 5 10
Quiz etc. 1 2 2
TOTAL WORKLOAD (hours) 100

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15PO.16PO.17PO.18PO.19PO.20
LO.15
LO.25
LO.35
LO.45
LO.55
LO.6555
LO.7
LO.8