COURSE UNIT TITLE

: INTRODUCTION TO GAME PROGRAMMING

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
BLP 4235 INTRODUCTION TO GAME PROGRAMMING ELECTIVE 1 1 0 3

Offered By

Computer Programming

Level of Course Unit

Short Cycle Programmes (Associate's Degree)

Course Coordinator

ASSOCIATE PROFESSOR SEDAT ÇAPAR

Offered to

Computer Programming (Evening)
Computer Programming

Course Objective

With this course, in unity environment using c# scripts game development tools, understandig of game engine structures, blender 3d modelling creation, and mobil and desktop creation ability will be given.

Learning Outcomes of the Course Unit

1   Know basic concepts of game engines, 3d and 2d game developmet environments
2   Knows the basic features of Unity 3d ve c# scripts, can develop applications.
3   Know the Blender 3d modelling tools and features.
4   Develop applications that use data storage methods for game programming.
5   Develop game applications using existing services for mobile and desktop environment.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction to Unity interface and concepts
2 Assets work flow
3 Creation of assets with Blender and usage in unity
4 Game development concepts
5 Game scripts develoment with C#
6 Physics materials, collision detection, Tag functions
7 Practice
8 Midterm
9 Interaction and Animation Logic
10 Mobil application development with Unity
11 Audio andtexture usage
12 Materials , Unity applications (GameObject-3D Object).
13 Data storing, cloud applications
14 Project presentations
15 Practice

Recomended or Required Reading

Textbook(s): Uygulamalarla Unity 3d Ile Oyun Geliştirme - Mehmet Ünsal,
Unity 3D Ile Oyun Programlama - Timuçin Hatipoğlu
Supplementary Book(s)::
Lecturer's notes
References:
Materials:

Planned Learning Activities and Teaching Methods

1. Lectures
2. Case Study

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 MTE MIDTERM EXAM
2 RO Rapor/Ödev
3 FN Final
4 FCG FINAL COURSE GRADE VZ*0.20 + RO*0.20 + FN* 0.60
5 RST RESIT
6 FCGR FINAL COURSE GRADE (RESIT) VZ*0.20 + RO*0.20 + BUT* 0.60


Further Notes About Assessment Methods

None

Assessment Criteria

Mid-term exam,final exams and project are measuring learning outcomes in-class applications and this is the stage of the student to achieve the learning outcomes will be monitored.

Language of Instruction

Turkish

Course Policies and Rules

70% of the classes is compulsory to attend. Disciplinary investigation will be concluded with the opening of any act of dishonesty.

Contact Details for the Lecturer(s)

To be announced.

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 1 14
Preparations before/after weekly lectures 14 1 14
Preparation for midterm exam 1 12 12
Preparation for final exam 1 12 12
Midterm 1 1 1
Final 1 2 2
TOTAL WORKLOAD (hours) 83

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.11111
LO.21111
LO.311111
LO.41111
LO.51111