COURSE UNIT TITLE

: ANIMATION TECHNOLOGIES

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
CAZ 3006 ANIMATION TECHNOLOGIES COMPULSORY 2 0 0 2

Offered By

Cartoon Film and Animation

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

HAKAN ERGIN

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

This course aims to engage students with recent developments in technology and the arts, encouraging them to critically examine their impact on content creation and distribution.

Learning Outcomes of the Course Unit

1   To learn about recent communication, content creation and distribution technologies
2   To learn how recent advancements in technology are being used in animated film production
3   To learn and discuss the legal and moral implications of advancements in technology in relation to film production
4   To make a habit of following recent developments in technology
5   To be able to employ recent developments in technology in personal projects

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 History of Visual Effects: 1895-1960
2 History of Visual Effects: 1960-1990
3 History of Visual Effects: 1990-2020
4 History of Visual Effects: 2020-Present
5 New Media and relevant concepts History of new media; hypertext, hypermedia, non-linearity
6 New Media and relevant concepts Interactivity, agency
7 New Media and relevant concepts VR/AR/XR, immersion, presence
8 New Media and relevant concepts Convergence, re-mediation, hyper-mediation
9 Real-time systems and their uses Game engines in the TV and film production
10 Real-time systems and their narrative potential Proceduralism; narrative potential of video games
11 Generative Artificial Intelligence and relevant concepts Machine learning, Artificial Intelligence, Generative AI
12 Generative Artificial Intelligence and relevant concepts Authorship, ethical and legal issues
13 Generative Artificial Intelligence and relevant concepts Uses of Generative AI
14 Contemporary Topics

Recomended or Required Reading

To be announced.

Planned Learning Activities and Teaching Methods

Each week, class discussions are held on recent topics. Students are expected to actively participate in these discussions and present their own ideas on recent developments in the fields of film and animation.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 MTE MIDTERM EXAM
2 ASG ASSIGNMENT
3 FIN FINAL EXAM
4 FCG FINAL COURSE GRADE MTE * 0.30 + ASG * 0.10 + FIN * 0.60
5 RST RESIT
6 FCGR FINAL COURSE GRADE (RESIT) MTE * 0.30 + ASG * 0.10 + RST * 0.60


Further Notes About Assessment Methods

The final grade is based on a presentation (10%), a midterm exam (30%), and the final exam (60%)

Assessment Criteria

To be announced.

Language of Instruction

Turkish

Course Policies and Rules

Students must attend at least 70% of the lectures. Late assignments will not be accepted.

Contact Details for the Lecturer(s)

hakan.ergin@deu.edu.tr

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Preparations before/after weekly lectures 14 2 28
TOTAL WORKLOAD (hours) 56

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1555555545544555
LO.2545555555545554
LO.3555555555555545
LO.4555455555555555
LO.5555545545555555