COURSE UNIT TITLE

: INTRODUCTION TO ANIMATION CINEMA II

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
CAZ 1004 INTRODUCTION TO ANIMATION CINEMA II COMPULSORY 2 2 0 5

Offered By

Cartoon Film and Animation

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation

Course Objective

Introducing the basic animation techniques to the student. To explain the production processes of all basic animation techniques theoretically. To be able to produce works at a basic level in each technique. The student is introduced to basic animation concepts and concepts. Gain an insight into how an animated film is produced, both theoretically and with practice. The student learns to analyze animated films by considering different angles.

Learning Outcomes of the Course Unit

1   To know the basic animation production methods at the theoretical level.
2   To be able to experiment with basic animation techniques.
3   Basic understanding of production methods of basic animation techniques
4   To be able to understand the differences of basic animation techniques.
5   Ability to solve problems in production processes of basic animation techniques.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Creativity, perception and skill proficiency in homework applications will be taken into consideration.
2 Animation Story Analysis
3 Production Design Basics for Animation
4 Character Development and Character Design for Animation
5 Practice
6 Digital Painting and Illustration Techniques
7 Phases of and Animated Movement: Anticipation, Action and Follow Through
8 Practice
9 Animation Principles according to the Disney Tradition
10 Practice
11 Sound Design Basics for Animation
12 Digital 2D Animation Basics and Keyframing
13 Practice
14 Final Exam

Recomended or Required Reading

The Animation Bible - Maureen Furniss
The Illusion of Life - Frank Thomas, Ollie Johnston

Planned Learning Activities and Teaching Methods

Lessons
The lecturer directs the students to carry out experiments and asks them to practice on examples.
Review and study of new technologies
During the application studio practices and homework phase, the application skills to be encountered will be demonstrated by the lecturer in the first and last hour of the lesson every week. Students will be strongly encouraged to participate in class discussions and to present their ideas and opinions about the preparation of their projects.
Applications
During the application process, students are shown examples about how to use a method in the production phase, and students are expected to do a similar experiment in a two-week period.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 SKT 1 SKETCH 1
2 SKT 2 SKETCH 2
3 COM COMMITEE
4 FCG FINAL COURSE GRADE SKT 1 * 0.30 + SKT 2 * 0.30 + COM * 0.40


Further Notes About Assessment Methods

The lecturer determines the homework and project grades. Class participation grade is determined by the lecturer according to the presentation that the student will make during the term and his success in the classroom studies.

Assessment Criteria

Creativity, perception and skill proficiency in homework applications will be taken into consideration.

Language of Instruction

Turkish

Course Policies and Rules

1. It is compulsory to attend 70% of the course.
2. Not attending the course will not be considered as a valid excuse for late submission of assignments and projects.
3. Projects that exceed the project delivery date and time will not be accepted.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

Half hour after class on class day.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 2 28
Preparations before/after weekly lectures 14 3 42
Midterm 1 10 10
Final 1 20 20
TOTAL WORKLOAD (hours) 128

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1554555555555455
LO.2554455555555555
LO.3445454544445554
LO.4555555554555555
LO.5544544455455555