COURSE UNIT TITLE

: DIGITAL 3D LIGHTING AND RENDERING

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
CAZ 2008 DIGITAL 3D LIGHTING AND RENDERING COMPULSORY 2 2 0 5

Offered By

Cartoon Film and Animation

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

MARKUS BERGER

Offered to

Animation Film Design and Directing
Cartoon Film and Animation
Digital Arts

Course Objective

Teaching how to use digital 3D shading, lighting, and rendering techniques for the creation of realistic or stylized visuals to convey atmosphere and emotion, enhancing storytelling.

Learning Outcomes of the Course Unit

1   Gain expertise in applying materials and textures to 3D models.
2   Optimize workflows for efficient and high-quality digital 3D rendering.
3   Proficiently apply diverse lighting techniques for enhanced visual impact in virtual scenes.
4   Develop skills in setting up cameras and composing shots to enhance visual storytelling in 3D scenes.
5   Develop adaptive problem-solving skills for common challenges in digital 3D rendering.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Course introduction and mutual expectations.
2 Understanding what proper topology for 3D meshes means
3 Comparing and understanding different retopology methods
4 Understanding methods for UV mapping
5 Understanding texturing and overlay material creation techniques, creating a plating library for our work and applications
6 To learn the solid model painting technique from texture creation techniques and to learn to dress the created painting coating on the model
7 Improving technique with applications
8 To learn and comprehend Light and Atmosphere Types and Techniques
9 Improving technique with applications
10 To learn how to apply lighting types and lighting types in a 3D scene.
11 Improving technique with applications
12 Understanding Rendering Visualization techniques and parameters by experimenting
13 Experimenting with balancing render time and render quality
14 Improving technique with applications

Recomended or Required Reading

Jeremy Birn - Digital Lighting and Rendering
William Vaughan - Digital Modeling
Fisher Gordon - Blender 3D Basics

Planned Learning Activities and Teaching Methods

Lessons
The lecturer directs the students to produce projects and asks them to practice on examples.
During the review and examination of new technologies, practice studio practices and homework, the practical skills to be encountered will be demonstrated by the lecturer in the first and last hour of the course every week. Students will be strongly encouraged to participate in class discussions and to present their ideas and opinions about the preparation of their projects.
Applications
During the application process, students are shown examples about how to use a method in the production phase and they are expected to make an experiment similar to the example in a three-week period.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 PRJ PROJECT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE PRJ * 0.50 + ASG * 0.50


Further Notes About Assessment Methods

The lecturer determines the homework and project grades. Class participation grade is determined by the lecturer according to the presentation that the student will make during the term and his success in the classroom studies.

Assessment Criteria

Creativity, perception and skill proficiency in homework applications will be taken into consideration.

Language of Instruction

Turkish

Course Policies and Rules

1. It is compulsory to attend 70% of the course.
2. Not attending the course will not be considered as a valid excuse for late submission of assignments and projects.
3. Projects that exceed the project delivery date and time will not be accepted.

Contact Details for the Lecturer(s)

markus.berger@deu.edu.tr

Office Hours

On lecture day first half our after lecture end.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 2 28
Preparations before/after weekly lectures 14 5 70
Preparation for midterm exam 0 0 0
Preparation for final exam 0 0 0
TOTAL WORKLOAD (hours) 126

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13PO.14PO.15
LO.1455555555555454
LO.2455555555554545
LO.3555554555545555
LO.4555554444455454
LO.5555455555544445