COURSE UNIT TITLE

: INTRODUCTION TO 2D COMPUTER ANIMATION

Description of Individual Course Units

Course Unit Code Course Unit Title Type Of Course D U L ECTS
CAZ 2003 INTRODUCTION TO 2D COMPUTER ANIMATION COMPULSORY 2 2 0 5

Offered By

Cartoon Film and Animation

Level of Course Unit

First Cycle Programmes (Bachelor's Degree)

Course Coordinator

HAKAN ERGIN

Offered to

Animation Film Design and Directing
Cartoon Film and Animation
Digital Arts

Course Objective

To help comprehend digital animation concepts and terminology; to introduce 2D digital animation techniques and production pipeline.

Learning Outcomes of the Course Unit

1   To understand and execute different 2D digital animation techniques.
2   To be able to troubleshoot 2D digital animation processes.
3   To understand phases of animation production and gain hands-on experience.

Mode of Delivery

Face -to- Face

Prerequisites and Co-requisites

None

Recomended Optional Programme Components

None

Course Contents

Week Subject Description
1 Introduction to 2D digital animation pipeline
2 Short format screenplay, synopsis, treatment
3 Pitching; screenplay format
4 Presentation and critique of student screenplays and sketches, phase I
5 Presentation and critique of student character/BG designs, phase I
6 Presentation and critique of student screenplays and sketches, phase II
7 Presentation and critique of student character/BG designs, phase II
8 Presentation and critique of student screenplays and sketches, phase III
9 Presentation and critique of student storyboards
10 Presentation and critique of student character/BG designs, phase III
11 Presentation of temporary dialogue tracks
12 Presentation and critique of animatics, phase I
13 Presentation and critique of animatics, phase II
14 Presentation and critique of final animatics

Recomended or Required Reading

To be announced.

Planned Learning Activities and Teaching Methods

The animation production pipeline is explained through real-life examples. Students are expected to develop a 2D short animated film project, either on their own or in groups, and complete the pre-production.

Assessment Methods

SORTING NUMBER SHORT CODE LONG CODE FORMULA
1 ASG ASSIGNMENT
2 ASG ASSIGNMENT
3 FCG FINAL COURSE GRADE ASG * 0.60 + ASG * 0.40


Further Notes About Assessment Methods

Assignments given throughout the semester make up 40% of the final course grade; the final project constitutes the remaining 60%.

Assessment Criteria

Students are expected to report on the progress of their projects weekly. The final project is assessed based on its originality, technical complexity and implementation.

Language of Instruction

Turkish

Course Policies and Rules

Students must attend at least 70% of the lectures. Late assignments are not accepted.

Contact Details for the Lecturer(s)

hakan.ergin@deu.edu.tr

Office Hours

To be announced.

Work Placement(s)

None

Workload Calculation

Activities Number Time (hours) Total Work Load (hours)
Lectures 14 2 28
Tutorials 14 2 28
Preparations before/after weekly lectures 14 4 56
Preparation for midterm exam 1 5 5
Preparation for final exam 1 5 5
TOTAL WORKLOAD (hours) 122

Contribution of Learning Outcomes to Programme Outcomes

PO/LOPO.1PO.2PO.3PO.4PO.5PO.6PO.7PO.8PO.9PO.10PO.11PO.12PO.13
LO.15455555455554
LO.24555555555545
LO.35555455555555